As projects become a more important part of business life, managing projects is even more important. These four simulations take participants through from the basics to managing complex projects under time pressure.
While enjoying all the benefits of the survival Simulations, they also teach Project Management skills, i.e. have to deliver on time and to budget. The new Project Management 1 - Processes & Tasks, and Project Management 2 - Team & Stakeholders, give greater insight into both the processes for managing projects from start to finish and all of the people complexities.
Verax simulations are highly respected for their quality, thorough research and lasting effectiveness, used as stimulating ice-breakers, or to put the brilliant finishing touch to any corporate function, they are amongst the most cost effective investments any organisation can make for its people.
Tests have shown that participants gain a range of skills which help them manage situations effectively, no matter what the setting.
Project Start-Up - Planning and Organising
Rise to the Challenge!
Abandoned to manage your first major, but secret, project on your own, how will you and your team rise to the challenge? What to do first? Who to involve? When will later aspects of the plan have to come into play?
This is the first of four exercises dealing with Project Management. It deals with the systematic processes involved and introduces planning and systems thinking.
Project Start-up deals with both processes and people issues and is an excellent introductory exercise to this topic.
- Approx. time required: 1hr 25 mins plus debrief
Approximate time required: 45mins to 1 hour plus debrief
Successful Project Management demands, above all, a rational process to identify and draw together the many facts, and assumptions surrounding any project and puts project techniques in context.
Based on research into what effective Project Managers do. An effective process will produce high quality results within the necessary time scales, while allowing for the essential element of creativity.
Managing the complex and sometimes delicate stakeholder and people issues through the life cycle of a project.
This makes an ideal follow-on from Project Management 1 - keeping all stakeholders happy, Project Management 2 deals with the people dynamic in Project Management.
Based on research into what effective project managers do. It is testing for experienced staff as well as newcomers to the field of project management.
Approx. time required: 1hr 40 mins (max. time approx. 3hr 10 mins - depending on depth of discussions around feedback and team effectiveness)
Bridge Builders - A Real-Time Project Management Simulation
A stimulating real-time project management and implementation exercise.
This is the fourth in the quartet of Project Management and Planning exercises and brings all the learning together in one big real-time simulation.
Skills needed include: real-time decision making; project planning and management; sharing informaition; financial awareness; decision-making; creativity; stakeholder management; planning; work-group organisation; communication; responding to new, unexpected, last minute information; role clarification and project leadership.
Knowing what materials are available, teams are required to design a bridge, purchase the chosen material and complete the structure to an acceptable standard. The winning team is that which meets the standards set and is the most profitable.
Teams have to decide what design to adopt; what materials to buy; how to organise the activity; how to cost it; how to schedule the stages; how to ensure acceptable quality.
Whether you need to change or liven up learning programmes about Change Management, Negotiations or Time Management, these materials enable participants to learn by doing. Highly successful, enjoyable and easy to use, these can only enhance your training and development activities.
Alpha at Risk (a change management and business skills development exercise)
Implosion or expansion? This simulation deals with the issues related to organisational change, including: identification of the real problems; strategies and action plans to effect most desirable outcomes.
Uses: as an introduction to the idea of 'change' within participants' own organisation; in conjunction with 'Group Review' to help teams identify their strengths and areas for improvement and the implications of these issues at an organisation-wide level; improving management meetings; simply as a team-consensus exercise for managers and team-leaders.
Can be modularised into 3 sections of approximately 1½ - 2 hours each.
Approximate time required: 3 - 4½ hours plus debrief
An exercise to learn and test negotiation and influencing skills in teams and individually, from the basics to highly complex negotiating situations. It also provides a novel opportunity on which to practise coaching skills and strategies.
Success is determined by the achievement of team and individual goals set in the exercise.
Approximate time required: 1½ - 2 hours plus debrief
This simulation is designed as an "In-tray" exercise with a difference. Unexpectedly called on to manage a crisis, the participant has to decide on the best way to solve the problems - and to tread through the minefield of organisational politics.
Tests: problem-solving & decision-making under time pressure; time-management; categorisation skills; prioritisation; planning & organising; delegation; cross referencing.
Approximate time required: 1 - 1½ hours plus debrief