(planning & organising)
The first of four exercises dealing with project management and planning.
It deals with the systematic processes involved and people issues and is an excellent introduction to planning and systems thinking.
Project Start-up deals with both processes and people issues and is an excellent introductory exercise to this topic.
Minimum time required: 1 ½ hours
1 copy of Project Start-Up needed per participant. |
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(processes & tasks)
This challenges even experienced project managers to make appropriate decisions and plans about the key tools, processes and tasks in project management.
This further refines the basic management stages into the following steps:- Initiation; Planning; Execution; Monitoring & Control and Closure
Approx. time required: 1hr 40 mins plus debrief
1 copy of Project Management 1 needed per participant. |
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(team & stakeholders)
Managing the complex and sometimes delicate stakeholder and people issues through the life cycle of a project.
This makes an ideal follow-on from Project Management 1 - keeping all stakeholders happy, Project Management 2 deals with the people dynamic in Project Management.
Based on research into what effective project managers do. It is testing for experienced staff as well as newcomers to the field of project management.
Approx. time required: 1hr 40 mins (max. time approx. 3hr 10 mins - depending on depth of discussions around feedback and team effectiveness)
1 copy of Project Management 2 needed per participant. |
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A comprehensive leader's guide designed to compliment Project Start Up, Project Management 1 & Project Management 2 |
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A stimulating real-time project management and implementation exercise.
This is the fourth in the quartet of Project Management and Planning exercises and brings all the learning together in one big real-time simulation.
Approximate time required 3 - 4½ hours
1 kit is suitable for 4 team members and 1 observer. |
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A comprehensive leader's guide designed to accompany Bridge Builders |
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Implosion or expansion? This simulation deals with the issues related to organisational change, including: identification of the real problems; strategies and action plans to effect most desirable outcomes.
Approximate time required: 3 - 4½ hours plus debrief |
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A comprehensive leader's guide designed to accompany Alpha At Risk |
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An exercise to learn and test negotiation and influencing skills in teams and individually, from the basics to highly complex negotiating situations. It also provides a novel opportunity on which to practise coaching skills and strategies.
Approximate time required: 1½ - 2 hours plus debrief
Minimum of 2 - ideally no more than 6 participants per team |
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An exercise to learn and test negotiation and influencing skills in teams and individually, from the basics to highly complex negotiating situations. It also provides a novel opportunity on which to practise coaching skills and strategies.
Approximate time required: 1½ - 2 hours plus debrief
Minimum of 2 - ideally no more than 6 participants per team |
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A comprehensive leader's guide designed to accompany Megabuild |
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This simulation is designed as an "In-tray" exercise with a difference. Unexpectedly called on to manage a crisis, the participant has to decide on the best way to solve the problems - and to tread through the minefield of organisational politics.
Approximate time required: 1 - 1½ hours plus debrief
1 copy of Dextrous Digital needed per participant. |
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A comprehensive leader's guide designed to accompany Dextrous Digital |
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